![]() We then switched to focusing on higher-quality matches, meaning that we prioritised location rather than speed. More on this in the future once we have had the time to implement and do a few internal playtests to determine what works best and what is possible to do within the framework of how we designed the system.ĭuring the Closed Playtest we were initially focused on getting players into matches quickly, which caused some of you to end up in servers outside your regions. Some of these are easier to implement than others, but we will be investigating various solutions to see what works best.Īdditionally, we saw that ability to get an extra life from certain NPC once you have been defeated once was perhaps not fully understood by most players, and as this mode is more designed for fun rather than being competitive, we will likely see players play it a bit differently once they understand the dynamics of it.
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